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Cost & Planning

Budgeting for the Year After Launch

Launch is roughly sixty percent of the first-year cost. Here is what the rest goes on.

20 December 2025 · 4 min read

OS and dependency upgrades

Both mobile platforms ship annual releases with breaking changes and target-SDK deadlines. Missing a deadline means the store stops accepting updates.

Budget for a predictable upgrade cycle each year, independent of feature work.

Bug fixes and support load

Real usage finds issues that testing did not. The first three months after launch carry the heaviest fix load.

Crash-free session rate is the metric to hold a maintenance retainer against.

Third-party changes

Payment providers, map SDKs, and analytics vendors deprecate APIs on their schedule, not yours.

Track deprecation notices for every third-party dependency you ship.

Where to go from here

If you are weighing post-launch budgeting for an upcoming project, the useful next step is usually a short scoping conversation rather than a longer article. Bring your constraints — budget, timeline, existing systems, and the team you already have — and the decision usually resolves itself in an hour.

We run these as a fixed-scope discovery session with a written recommendation at the end, including the cases where our advice is that you do not need us.

Working on something like this?

Send us the brief. We will tell you what we would build, what we would cut, and roughly what it costs.

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Tell us what you are building. We will come back with scope, an honest range, and the parts we think you should cut.